Game Producer · Berlin

Creative chaos,playable.

I’m Kyryl Schwarz. I align people, protect the vision, and turn ambitious ideas into builds worth playing.

04shipped student projects
22largest project team
24—26GamesAcademy Berlin
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Selected work

The project vault

Five productions. Different genres, team shapes and constraints. One constant: create enough clarity for the work to move.

Morbus Dei artwork with a skull, butterfly and anatomical objects I

Art Portfolio · Narrative Environment

Morbus Dei

A visual journey through a decaying Baroque clinic — built across a large, multidisciplinary student team.

  • 15 internal · 7 external
  • Team Lead
  • Representation & overview
Infinite Swarm key art showing a futuristic character and arena II

Horde Survivor · Hero Shooter

Infinite Swarm

A fast-paced modular prototype that grew into an ambitious simulation — and a lesson in protecting the core loop.

  • 12 internal · 2 external
  • Product Owner
  • Scope & priorities
Rise of Nafi artwork with colorful Egyptian characters III

2.5D Survivor · Semester Project

Rise of Nafi

Destroy the tomb as a charming mummy, uncover powerful artefacts, and turn a first-semester vision into a playable build.

  • 9-person team
  • Vision Keeper
  • Producer
Cards Against Dungeons logo with a stylised key and cards IV

Deckbuilder · Dungeon Crawler

Cards Against Dungeons

Build a deck of multipurpose cards, delve into the dungeon, and test where AI can genuinely support game development.

  • 8 internal · 1 external
  • AI research project
  • Production framework
Diviniants artwork with mirrored angel and demon characters V

Mirror Puzzle · 48h Game Jam

Diviniants

Your dark reflection blocks the path to heaven. Avoid your sins, clear the route, and ship before the timer hits zero.

  • 5 developers · 48 hours
  • Highest-rated jam entry
  • Alignment & integration
Kyryl Schwarz sitting outdoors in the sunlight Berlin · Game Producer

About me

The person behind the plan.

I’m a Game Producer who likes ambitious ideas, honest conversations, and plans that survive contact with reality.

At GamesAcademy Berlin, I’ve learned production by doing it: aligning multidisciplinary teams, clarifying ownership, shaping scope, and keeping the player experience visible from concept through delivery.

My approach sits between structure and instinct. I build the tools a team needs, remove friction early, and make sure creative voices can do their best work without losing the shared direction.

Product ownershipResource planningTeam alignmentVision keepingScope controlMultidisciplinary teams
EducationGame Producer

GamesAcademy Berlin · 2024—2026

Open for the next adventure

Let’s ship something
worth playing.

Looking for a producer who can bring order without draining the magic? Tell me what you’re building.

schwarz@kyryl.de